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AI Insights · Timothy · April 2024

Top 5 First Person Games on Android in South Africa: Q1 2024

Discover the performance trends of the top 5 first-person games on Android in South Africa for Q1 2024, including downloads, revenue, and active users.

Top 5 First Person Games on Android in South Africa: Q1 2024

The first quarter of 2024 has been eventful for the top 5 first-person games on Android in South Africa. Here’s a closer look at their performance in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Call of Duty: Mobile Season 8 saw a peak in weekly revenue at approximately $33.4K in the first week of January, followed by fluctuations and ending the quarter at around $25.7K. Weekly downloads experienced a downward trend, starting at 11K in early January and closing the quarter at 7.2K. The game’s weekly active users showed a steady increase, peaking at 21.1K in mid-March.

Minecraft had a modest weekly revenue, peaking at roughly $5.9K in the first week of January and ending at $4.8K by the end of March. Downloads saw a significant drop from 1.2K in early January to just under 100 by the end of the quarter. Despite this, weekly active users remained relatively stable, hovering around 42K, with a slight dip to 36.7K in mid-March before recovering to 41.2K.

Fishing Clash: Sport Simulator started the quarter with weekly revenue of about $4K, peaking at $4.3K in late January, and concluded at $3.5K. Downloads fluctuated, starting at 1.7K, peaking at 2.6K in early March, and ending at 1.2K. The game maintained a relatively stable number of weekly active users, peaking at 19.7K in early March and ending the quarter at 16.5K.

Hunting Sniper experienced a notable increase in weekly revenue, starting from $715 in early January and peaking at $3.3K by the end of January, closing the quarter at $2.9K. Downloads began at 22.2K, saw a drop to 3.5K in early March, and ended the quarter at 5.4K. Weekly active users showed a similar trend, starting at 16.3K, peaking at 20.5K in early January, and ending at 9.4K.

Chapters: Interactive Stories saw weekly revenue maintain a relatively steady range, starting at $2.4K, peaking at $2.8K in the last week of March. Downloads fluctuated, starting at 3.4K, peaking at 6.8K in late January, and ending at 2K. Weekly active users started at 6.6K, peaked at 12.1K in late January, and ended the quarter at 5.2K.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024